Kim Grinfeder to Speak at VRARA Education Forum 5/19
The University of Miami School of Communication XR Initiative recently held the launch of the Miami Chapter of the VR/AR Association (VRARA). Hosted by IDSC Director of Creative Computing, Kim Grinfeder, this interactive hybrid event drew a crowd online and at the Bill Cosford Cinema on campus.
Prof. Grinfeder is also Chair of the Department of Interactive Media, and Director of the XR Initiative. Now, Prof. Grinfeder will be participating in the “VRARA Education Forum 2022” and sharing his insights on teaching in VR. This virtual forum brings together educators from schools around the world and vendors who are leading in immersive EdTech. In addition to keynotes, rapid presentations, sessions, demos, and expert panels, they also offer in-class online networking where you can build meaningful connections.
Thursday, May 19, 9:00 AM-2:00 PM
The “Teaching in VR” segment will be from 1:45-2:00 PM
Read More or Register Now
https://hopin.com/events/vrara-education-forum-2022/registration
Watch the 2021 YouTube Forum Video:
About the VRARA
The VR/AR Association (VRARA) is an international organization designed to foster collaboration between solution providers and end-users that accelerates growth, fosters research and education, helps develop industry best practices, connects member organizations and promotes the services of member companies. The VRARA recently held a hybrid event to launch its Miami Chapter at the Bill Cosford Cinema in collaboration with the University of Miami XR Initiative.
About the Interactive Media Program
The University of Miami Interactive Media program prepares students to research, prototype, design, and build products in business, social, academic, and cultural contexts. Students are encouraged to leverage focus areas to produce and evaluate new interactive products. Learn User Experience, Game Design, or Data Visualization.
About the XR Initiative
The XR Initiative serves as an interdisciplinary community of faculty, researchers, students, and staff who have a common interest in using XR (augmented, virtual, and mixed reality) technologies to pursue innovative solutions in their field. The XR Initiative is currently active in the fields of architecture, health care, sustainability, climate change, art history, behavioral research, human-computer interfaces, UI/UX, new media, and narrative/storytelling research. The XR Initiative has established a strong presence across campus in collaborations with IDSC, The Gordon Center for Research in Medical Education, The Richter Library, and the Lowe Art Museum. Faculty members and students from all the colleges and schools are part of the initiative.