As a visual artist, Thomas Tucker is about creating spatial environments that dynamically represent inner vision and 3D form. Over the years, the ways in which he manipulates space, sound, and visual images have been impacted by the multiple technologies he deploys. What started out as simple hand drawings, has progressed to complex animations, projection mapping installations, and Virtual Reality. Because his work is rooted in art, technology, math, and science, it lends itself to interdisciplinary collaborations in a variety of ﬁelds.
This cutting-edge-creative, hybrid (in-person/online) presentation is free, open to the public, and co-hosted by the University of Miami School of Communication Interactive Media program and the Institute for Data Science and Computing.
Monday, March 28 • 11:00 AM-12:00 PM
University of Miami School of Communication
Wolfson Building, Room 1021 (located on 1st floor)
5100 Brunson Drive, Coral Gables, FL 33146
Map + Directions
About Thomas Tucker
Thomas Tucker received his BFA from Kansas City Art Institute and his MFA from School of the Art Institute of Chicago where he was a Joan Mitchell MFA grant recipient. He has been evolving complex drawings into animation/kinetic sculptural pieces using 3D software and sound design for over a decade.
Prof. Tucker maintains an international profile through his exhibition record and his collaborative research, which often takes him to Japan and the Middle East. Some of these projects include: dealing with body mechanics using motion capture, using technology to create a responsive virtual heritage environment in collaboration with art historians, using animation to describe internal organ movements in collaboration with bimolecular imaging specialists, helping city councilmen visualize new traffic simulations and designing serious games.